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AI Insights · Timothy · April 2024

Top 5 First Person Games in Romania for Q1 2024: Unified Platform Performance

Explore the performance of the top 5 first-person games on a unified platform in Romania during Q1 2024, highlighting trends in downloads, revenue, and active users.

Top 5 First Person Games in Romania for Q1 2024: Unified Platform Performance

In the first quarter of 2024, the top 5 first-person games in Romania showed varied performance on a unified platform comprising both iOS and Android. Here’s a detailed look at the weekly trends in downloads, revenue, and active users for these popular titles.

Call of Duty®: Mobile from Activision Publishing, Inc. saw a peak in weekly revenue at around $21.7K in the first week of January, followed by a decline to approximately $8.7K by the end of the month. The revenue then fluctuated, reaching $13.5K in early March. Weekly downloads started at 5.4K in January, gradually decreasing to 2.6K by the end of March. Active users hovered around 40K in January, slightly declining to 37.4K by the end of March.

Standoff 2 by AXLEBOLT LTD experienced notable weekly revenue peaks, reaching $15.3K in mid-February and $15.9K in mid-March. Downloads began at 17.2K in the first week of January and dropped to 5.7K by late March. Active users fluctuated, peaking at 295.5K in mid-March before falling to 265.6K by the end of the quarter.

Minecraft, developed by Mojang, had a steady weekly revenue around $8.6K at the beginning of January, decreasing to $5.2K by late March. Downloads were relatively low, starting at 1.9K in early January and dropping to 279 by the end of March. Active users remained steady around 42K to 47K throughout the quarter.

Fishing Clash: Sport Simulator from Ten Square Games S.A. had a consistent weekly revenue, peaking at $7.3K in early March before declining to $4.3K by the end of the quarter. Downloads fluctuated significantly, starting at 4.4K in early January, peaking at 7K in early March, and then dropping to 841 by the end of March. Active users varied, peaking at 19.2K in early March before falling to 9.4K by the end of the quarter.

Critical Strike CS: Online FPS by VERTIGOGAMES showed steady weekly revenue, peaking at $3.8K in late March. Downloads started at 6.2K in early January, gradually decreasing to 2.9K by the end of March. Active users also showed a declining trend, starting at 30.2K in early January and decreasing to 21.8K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024